Agile Fluency Game Workshop

Agile Fluency Project
Play the Game. Chart Your Team's Agile Pathway

The Agile Fluency™ Game is a physical, euro-style game that provides a powerful platform for teaching and learning about the benefits and trade-offs of adopting Agile practices.

Learn How Agile Practices Affect Real-World Software Development

Game workshop participants

As a player of the Agile Fluency™ Game, you take on the role of a team adopting Agile for the first time.

Your team's challenge is deciding how to spend its limited time. Do you develop features or learn new Agile practices? Which features? Which practices? Features are the only way to earn points, but Agile practices help you deliver more.

Game box

Experienced practitioners praise the way the game reflects their personal experiences. Players new to Agile development often and themselves surprised by technical debt or struggling to make time to learn key practices‐just like real Agile teams do! Participants at all experience levels express a new-found appreciation for the importance and challenge of adopting Agile practices.

Use the Game in Training Courses or as a Stand-Alone Team Exercise

Game table
  • The Agile Fluency Game supports one to seven players. A typical session, including instructions and debrief, takes about two hours.
  • One game session is all you need for the core lessons. Most players enjoy the opportunity to play again and try for a better score. Each session provides opportunities for further learning.
  • Receive electronic teaching aids, workshop preparation punch list, an animated rules video to show your players , and other bonus materials that complement the game.
Build shared understanding of Agile practices. Start and sustain productive conversations about which Agile practices to adopt next and how to achieve proficiency.

Teach and Apply Agile Concepts

Game workshop discussion

The Agile Fluency Project offers one-day and two-day workshops centred around the Agile Fluency™ Game. In the two day workshop, you create your own custom playbook and deploy the Agile Fluency Game as a coaching tool.

As a workshop participant you will receive you're a copy of the Agile Fluency Game and learn expert facilitation techniques to use in your own coaching, training, and team-building activities.

You'll also learn how to conduct several bonus activities using the game materials. Each activity provides another way to engage your audience and teach them important Agile concepts!

  • Play the Agile Fluency Game (and unlock its secrets)
  • Facilitate the Agile Fluency Game with groups of any size
  • Make sound cost/benefit tradeoffs when selecting Agile practices
  • Determine which Agile practices to adopt next and how to achieve proficiency
  • Use the Agile Fluency™ Model for aligning teams to specific Agile practices
  • Receive your own boxed copy of the Agile Fluency Game
  • Take away bonus modules to conduct with teams, clients, and colleagues

James Shore
Workshop discussion
Diana Larsen

James Shore

About James Shore

James Shore is a thought leader in the Agile software development community. He combines deep technical expertise with whole-system thinking to help development teams worldwide achieve:

  • High Throughput: From concept to delivery in two weeks or less.
  • Market Focus: Emphasis on delivering value and engaging customers.
  • Opportunity Generation: Conducting experiments and taking managed risks.
  • Low Defect Rate: Less than five escaped defects per month.
  • Shrinking Costs: Development and maintenance costs decrease over time.
  • Joy: Happy team members, happy stakeholders.

James believes that great software development teams consistently deliver market success, technical success, and personal success for team members and stakeholders.

James was an early adopter of Agile development and he continues to lead, teach, write and consult on Agile development processes. In 2001, he was one of the first ten people to sign the newly-released Agile Manifesto and in 2005 he was an inaugural recipient of the prestigious Gordon Pask Award for Contributions to Agile Practice.

James is a popular lecturer on software development process and his writing has appeared in many industry publications, including IEEE Software, SD Times, and Better Software. His work is frequently referenced in the press and his Art of Agile blog is regularly found on AgileDaily's list of top twenty most recommended Agile blogs. James is the co-author of The Art Of Agile Development (O'Reilly, 2007).